Page 12 - Issue 29
P. 12

or what it actually entailed to play Dungeons &
               Dragons. But I was in.

               The next day Shaked showed up, we opened a
               room for him and he started setting up a table
               with some chairs and putting out dice and soon
               we had a cadre of seven would-be players sitting
               around the table playing with dice. Shaked needed
               quiet so that he could explain the rules. The
               children, dice already in hand, would not comply. I
               improvised quickly and broke out a package of
               molding clay and handed out a piece to each kid.

               By the time the adventure started we were down
               to two students, each with their own character
               and ready to play. I was nervous that we might be
               about to fail even before we had started. But what
               happened next was actually quite remarkable.
               Tomer, a fourth grader with severe ADHD, whose
               ability to read and do math is well below grade
               level and whose teachers don't know what to do
               with her, spent the next hour and a half reading
               the character sheet in front of her, trying to move
               the story ahead faster than our dungeon master
               could keep up. She quickly attempted math
               problems and when she couldn't do them she
               asked for help. "How do you write 150?". Shaked
               was surprised but quickly answered "one, five,
               zero". The environment we had created was safe
               enough and compelling enough to generate a
               question she would probably never ask in school,
               either because she wouldn't be paying attention or
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